Process quotes

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Agile Manifesto Signatories

Manifesto for Agile Software Development

“We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
* Individuals and interactions over processes and tools.
* Working software over comprehensive documentation.
* Customer collaboration over contract negotiation.
* Responding to change over following a plan.
That is, while there is value in the items on the right, we value the items on the left more.”
  • Source: Kent Beck; James Grenning; Robert C. Martin; Mike Beedle; Jim Highsmith; Steve Mellor; Arie van Bennekum; Andrew Hunt; Ken Schwaber; Alistair Cockburn; Ron Jeffries; Jeff Sutherland; Ward Cunningham; Jon Kern; Dave Thomas; Martin Fowler; Brian Marick (2001). 'Manifesto for Agile Software Development'. Agile Alliance. https://agilemanifesto.org/ Retrieved 14 June 2010.
    • © 2001, the above authors. This declaration may be freely copied in any form, but only in its entirety through this notice.

Christopher_Wolfgang_Alexander

Negative Differences

“We should always expect to see the process of achieving good fit between two entities as a negative process of neutralizing the incongruities, or forces, which cause misfit.”

Time for Equilibrium

“Misfit provides an incentive to change; good fit provides none. In theory the process is eventually bound to reach the equilibrium of well-fitting forms. However, for the fit to occur in practice, one vital condition must be satisfied. It must have time to happen. The process must be able to achieve equilibrium before the next culture change upsets it again... The direct response is the feedback of the process. If the process is to maintain the good fit ... while the culture drifts, it needs a feedback sensitive enough to take action the moment that one of the potential failures actually occurs.”

F_Terry_Baker

Software Management Support

“While the components of the methodology are relatively easy to learn and apply, they are most successful when the management of the organization understands and encourages the process.”
  • Source: Baker, F. T. (1975). Software Management Through Improved Programming Technology. ACM ’75: Proceedings of the 1975 Annual Conference, 286–287. https://doi.org/10.1145/800181.810346

George_E_P_Box

Slow Progress

“History shows that the human animal has always learned but progress used to be very slow. This was because learning often depended on the chance coming together of a potentially informative event on the one hand and a perceptive observer on the other. Scientific method accelerated that process.”
  • Source: George E.P. Box, in the article ‘Total Quality: Its Origins and its Future’, published 1995 at the Center for Quality and Productivity Improvement.

Robert_N_Britcher

Complexity of Practice

“The complexity of practice has always dwarfed the simplicity of theory.”
  • Source: Britcher, Robert N. (1999). The Limits of Software: People, Projects, and Perspectives. Reading, MA: Addison Wesley. ISBN 0-201-43323-0. Page 111.

Fred_Brooks

Team Design

“Team design is increasingly the norm for complex artifacts. Teams are often geographically dispersed. Designers are increasingly divorced from both use and implementation — typically they no longer can build with their own hands the things they design. All kinds of designs are now captured in computer models instead of drawings. Formal design processes are increasingly taught, and they are often mandated by employers.”
  • Source: Brooks Jr., F. P. (2010). The Design of Design. Upper Saddle River, NJ: Addison-Wesley. ISBN: 978-0-201-36298-5. Preface.

Rapid Prototyping

“Today the software engineering discipline is much more sophisticated. We recognize that rapid prototyping is an essential tool for formulating precise requirements. Not only is the design process iterative; the design-goal-setting process is itself iterative.”
  • Source: Brooks Jr., F. P. (2010). The Design of Design. Upper Saddle River, NJ: Addison-Wesley. ISBN: 978-0-201-36298-5. Chapter 3, page 23.

Alistair_Cockburn

Diligent Use of Bad Practices

"Diligent use of bad practices is still bad."

Striking Project Findings

"What I find striking about these projects is that they show:
Almost any methodology can be made to work on some project.
Any methodology can manage to fail on some project.
Heavy processes can be successful.
Light processes are more often successful, and more importantly, the people on those projects credit the success to the lightness of the methodology."

People First-Order Effect

"I finally concluded that there is something there, in front of us all the time, which we are not seeing: people. People’s characteristics are a first-order success driver, not a second-order one. In fact, I have reversed the order, and now consider process factors to be second-order issues."

Keywords: People_quotes Methodology_quotes Process_quotes Success_quotes Failure_quotes Conclude_quotes Front_quotes Time_quotes See_quotes Characteristic_quotes First-order_quotes Second-order_quotes Reverse_quotes Order_quotes Factor_quotes Software_quotes Development_quotes

Edward_Emil_David

Competitive Rush

"Computing has one property, unique I think, that seriously aggravates the uncertainties associated with software efforts. In computing, the research, development, and production phases are often telescoped into one process. In the competitive rush to make available the latest techniques, such as on-line consoles served by time-shared computers, we strive to take great forward leaps across gulfs of unknown width and depth."

Tom_DeMarco and Tim_Lister

Error Quota

"For most thinking workers, making an occasional mistake is a natural and healthy part of their work. But there can be an almost Biblical association between error on the job and sin. This is an attitude we need to take specific pains to change. Speaking to a group of software managers, we introduced a strategy for what we think of as iterative design. The idea is that some designs are intrinsically defect-prone; they ought to be rejected, not repaired. Such dead ends should be expected in the design activity. The lost effort of the dead end is a small price to pay for a clean, fresh start. To our surprise, many managers felt this would pose an impossible political problem for their own bosses: 'How can we throw away a product that our company has paid to produce?' They seemed to believe that they’d be better off salvaging the defective version even though it might cost more in the long run. Fostering an atmosphere that doesn’t allow for error simply makes people defensive. They don’t try things that may turn out badly. You encourage this defensiveness when you try to systematize the process, when you impose rigid methodologies so that staff members are not allowed to make any of the key strategic decisions lest they make them incorrectly. The average level of technology may be modestly improved by any steps you take to inhibit error. The team sociology, however, can suffer grievously. The opposite approach would be to encourage people to make some errors. You do this by asking your folks on occasion what dead-end roads they’ve been down, and by making sure they understand that 'none' is not the best answer. When people blow it, they should be congratulated — that’s part of what they’re being paid for."
  • Source: Book: Entitled: Peopleware: Productive Projects and Teams. Edition: 3rd. Written by: Tom DeMarco; Tim Lister. Date published: 1987; 1999; 2013. Publisher: Addison-Wesley. Country: USA; GBR; CAN; DEU; FRA; ESP; ZAF; AUS; JPN; SGP; MEX. Language: en. ISBN: ISBN-13: 978-0-321-93411-6 (alk paper); 0-321-93411-3 (alk paper). Chapter: 2 (Make a Cheeseburger, Sell a Cheeseburger).

W_Edwards_Deming

Blame Process not People

"Blame the process, not the people."
  • Source: Deming Seminar, Alexandria, Virginia, 19-22 January 1992

Keywords: Blame_quotes Process_quotes Human_quotes People_quotes

Quality and Inspection

"Quality comes not from inspection, but from improvement of the production process."
  • Source: W. Edwards Deming (1982) Out Of The Crisis. The MIT Press. (2e ed. 1986) p. 29.

David_Deutsch

Gigantic Computation

“Think of all our knowledge-generating processes, our whole culture and civilization, and all the thought processes in the minds of every individual, and indeed the entire evolving biosphere as well, as being a gigantic computation. The whole thing is executing a self-motivated, self-generating computer program. More specifically it is, as I have mentioned, a virtual-reality program in the process of rendering, with ever-increasing accuracy, the whole of existence.”

Decision Making

“It is a mistake to conceive of choice and decision-making as a process of selecting from existing options according to a fixed formula. That omits the most important element of decision-making, namely the creation of new options.”
  • Source: David Deutsch, The Beginning of Infinity: Explanations That Transform the World (2011).

Dwight_D_Eisenhower

Military-Industrial Complex

“In the councils of government, we must guard against the acquisition of unwarranted influence, whether sought or unsought, by the military-industrial complex. The potential for the disastrous rise of misplaced power exists and will persist. We must never let the weight of this combination endanger our liberties or democratic processes. We should take nothing for granted. Only an alert and knowledgeable citizenry can compel the proper meshing of the huge industrial and military machinery of defense with our peaceful methods and goals, so that security and liberty may prosper together.”
  • Source: Dwight D. Eisenhower, Farewell address (17 January 1961).

Samuel_C_Florman

Scientific Engineers

“Although engineers are not scientists, they study the sciences and use them to solve problems of practical interest, most typically by the process that we call creative design.”
  • Source: From the book “The Existential Pleasures of Engineering” by {Samuel C. Florman}. Second edition published in 1994 by {St. Martin's Press}, New York, NY. First edition published in 1976. Kindle edition published in 2023. E-book ISBN 978-1466842366. Preface to the first edition.

Yuval_Noah_Harari

Role of AI

“AI is taking up the role of both bureaucrats and mythmakers. AI systems know how to find and process data better than flesh-and-blood bureaucrats, and AI is also acquiring the ability to compose stories better than most humans.”
  • Source: Yuval Noah Harari writing in his book ‘Nexus: A Brief History of Information Networks from the Stone Age to AI’. Published in 2024 by Random House. Kindle edition. Chapter 3 page 68. ISBN 978-0593734247.

Majority Dictatorship

“Supporters of strongmen often don’t see this process as antidemocratic. They are genuinely baffled when told that electoral victory doesn’t grant them unlimited power. Instead, they see any check on the power of an elected government as undemocratic. However, democracy doesn’t mean majority rule; rather, it means freedom and equality for all. Democracy is a system that guarantees everyone certain liberties, which even the majority cannot take away.”
  • Source: Yuval Noah Harari writing in his book ‘Nexus: A Brief History of Information Networks from the Stone Age to AI’. Published in 2024 by Random House. Kindle edition. Chapter 5 page 123. ISBN 978-0593734247.

Werner_Heisenberg

Perceptual Models

“[We should] abandon all attempts to construct perceptual models of atomic processes.”
  • Source: Werner Heisenberg (1972). Physics and Beyond. Harper and Row. Page 76.

Douglas_Hofstadter

Art Of Deciding Truth

“My feeling is that the process by which we decide what is valid or what is true is an art; and that it relies as deeply on a sense of beauty and simplicity as it does on rock-solid principles of logic or reasoning or anything else which can be objectively formalized.”
  • Source: Hofstadter, Douglas R. (1979). Gödel, Escher, Bach: an Eternal Golden Braid. Written by Douglas R. Hofstadter. Basic Books, New York, NY. ISBN 13: 978-046502656-2. ISBN 10: 046502656-7. Chapter 20. Page 695.

William_James

True Ideas

“True ideas are those that we can assimilate, validate, corroborate, and verify. False ideas are those that we can not. That is the practical difference it makes to us to have true ideas; that, therefore, is the meaning of truth, for it is all that truth is known-as. This thesis is what I have to defend. The truth of an idea is not a stagnant property inherent in it. Truth happens to an idea. It becomes true, is made true by events. Its verity is in fact an event, a process: the process namely of its verifying itself, its verification. Its validity is the process of its validation.”
  • Source: William James. From the book “Pragmatism: New Name for Some Old Ways of Thinking”. Lecture VI. Published in 1907 by <Longman's, Green and Co.>, New York, NY.

Keywords: True_quotes Assimilate_quotes Corroborate_quotes Verify_quotes False_quotes Idea_quotes Practical_quotes Difference_quotes Meaning_quotes Truth_quotes Known_quotes Thesis_quotes Defend_quotes Stagnant_quotes Property_quotes Inherent_quotes Happen_quotes Become_quotes Make_quotes Event_quotes Verity_quotes Fact_quotes Process_quotes Validate_quotes

Carl_Jung

Materialism

“Despite the materialistic tendency to understand the psyche as a mere reflection or imprint of physical and chemical processes, there is not a single proof of this hypothesis. Quite the contrary, innumerable facts prove that the psyche translates physical processes into sequences of images which have hardly any recognizable connection with the objective [i.e. physical and chemical] process. The materialistic hypothesis is much too bold and flies in the face of experience.”
  • Source: Written by Carl Jung in the book “The Archetypes and the Collective Unconscious”. Published in London, UK by Routledge. Published 1991. Page 57.

Hollis_A_Kinslow

Design Iterative

“The design process is an iterative one.”

Keywords: Design_quotes Process_quotes Iterative_quotes

Kenneth_W_Kolence

Software Development Management

“Software product development requires (but is not itself sufficient) the design of rational and correctly integrated management and technical processes.”

David_E_Nye

Infinitely Malleable

“The internet continued that process of abstraction, creating an infinitely malleable world. The next step is virtual reality.”
  • Source: A book. Written by David E. Nye. Entitled 'Narratives and Spaces'. Published in 1997 by Univerity of Exeter Press, Exeter, UK. Hardback ISBN 0-85989-555-6. Paperback ISBN 0-85989-556-4. Chapter 11, page 187.

Alan_Perlis

Fit and Try

“Fundamentally, the procedure you mention, which is ‘fit-and-try’, will work very well with three or four people. If you have a hundred people the ‘fit-and-try’ process diverges because of lack of control.”

Iterative Simulation Design

“1. A software system can best be designed if the testing is interlaced with the designing instead of being used after the design.
2. A simulation which matches the requirements contains the control which organizes the design of the system.
3. Through successive repetitions of this process of interlaced testing and design the model ultimately becomes the software system itself.
I think that it is the key of the approach that has been suggested, that there is no such question as testing things after the fact with simulation models, but that in effect the testing and the replacement of simulations with modules that are deeper and more detailed goes on with the simulation model controlling, as it were, the place and order in which these things are done.”

Formal

“One can't proceed from the informal to the formal by formal means.”

Frank_H_T_Rhodes

Scientific Method Essence

“The essence of scientific method is the method of inductive and empirical enquiry, the process of observation, experiment and hypothesis... The second important aspect of scientific method is its abstraction.”
  • Source: Frank H. T. Rhodes in the essay “Christianity in a Mechanistic Universe”, included in the book “Christianity in a Mechanistic Universe and Other Essays” edited by Donald M. MacKay, published by Inter-Varsity Press, Chicago, Illinois, in 1965.

Carl_Sagan

Wrong Hypothesis OK

“There are many hypotheses in science which are wrong. That's perfectly all right; they're the aperture to finding out what's right. Science is a self-correcting process. To be accepted, new ideas must survive the most rigorous standards of evidence and scrutiny.”
  • Source: Carl Sagan, Quoted in Donald R. Prothero and Carl Dennis Buell, Evolution: What the Fossils Say and Why it Matters (2007), 3.

Franz_Selig

Specification Feedback

“External specifications at any level describe the software product in terms of the items controlled by and available to the user. The internal design describes the software product in terms of the program structures which realize the external specifications. It has to be understood that feedback between the design of the external and internal specifications is an essential part of a realistic and effective implementation process. Furthermore, this interaction must begin at the earliest stage of establishing the objectives, and continue until completion of the product.”

Rupert_Sheldrake

Probabilistic Nature

“In the twentieth century it became clear that not just quantum processes but almost all natural phenomena are probabilistic, including the turbulent flow of liquids, the breaking of waves on the seashore, and the weather: they show a spontaneity and indeterminism that eludes exact prediction.”
  • Source: Rupert Sheldrake. The book “Science Set Free: 10 Paths to New Discovery”, Prologue, page 18. Published in 2012 by Crown Publishing, New York, NY. Kindle Edition. ISBN: 978-0-7704-3671-1.

Herbert_Simon

Invisible Hand

“In examining the processes of social coordination, economics has given top billing sometimes almost exclusive billing to the market mechanism. It is indeed a remarkable mechanism... The optimality theorems stretch credibility, so far as real-world markets are concerned, because they require substantive rationality of the kinds we found implausible in our examination of the theory of the firm. Markets populated by consumers and producers who satisfice instead of optimizing do not meet the conditions on which the theorems rest.”

Decentralization

“Business organizations, like markets, are vast distributed computers whose decision processes are substantially decentralized.”

Computer Programming as Data Structures

“When we write a computer program in any language except machine language, we are really not writing down processes but data structures. These data structures are then interpreted or compiled into processes, that is, into machine-language instructions that the computer can understand and execute. Nevertheless, for most purposes, it is convenient for us simply to ignore the translation step and to treat the computer programs in higher-level languages as representing processes.”

Top Down or Bottom Up

“Alternatives are also open, in organizing the design process, as to how far development of possible subsystems will be carried before the overall coordinating design is developed in detail, or vice-versa, how far the overall design should be carried before various components, or possible components, are developed. These alternatives of design are familiar to architects. They are familiar also to composers, who must decide how far the architectonics of a musical structure will be evolved before some of the component musical themes and other elements have been invented. Computer programmers face the same choices, between working downward from executive routines to subroutines or upward from component subroutines to a coordinating executive.”

Data for Planning

“The quality of design is likely to depend heavily on the quality of the data available. The task is not to design without data but to incorporate assessments of the quality of the data, or its lack of quality, in the design process itself.”

Predictions and Design

“Since the consequences of design lie in the future, it would seem that forecasting is an unavoidable part of every design process. If that is true, it is cause for pessimism about design, for the record in forecasting even such 'simple' variables as population is dismal. If there is any way to design without forecasts, we should seize on it.”

Design without Final Goals

“In the discussion of discovery processes. We saw there that search guided by only the most general heuristics of ‘interestingness’ or novelty is a fully realizable activity. This kind of search, which provides the mechanism for scientific discovery, may also provide the most suitable model of the social design process.”

John_Steinbeck

All Information Not In

“It is not enough to say that we cannot know or judge because all the information is not in. The process of gathering knowledge does not lead to knowing. A child's world spreads only a little beyond his understanding while that of a great scientist thrusts outward immeasurably. An answer is invariably the parent of a great family of new questions. So we draw worlds and fit them like tracings against the world about us, and crumple them when we find they do not fit and draw new ones.”
  • Source: John Steinbeck, In John Steinbeck and Edward Flanders Ricketts, Sea of Cortez: a Leisurely Journal of Travel and Research (1941), 165-66.

Gerald_Weinberg

Amateur and Professional Programmers

“The amateur... is looking for a way to get the job done. If he runs into difficulty, all he wants is to surmount it — the manner of doing so is of little consequence. Not so, however, for the professional. She may well be aware of numerous ways of circumnavigating the problem at hand. She may even employ one of them for the immediate purpose of getting the job done. But her work does not stop there; it begins there. It begins because she must understand why she did not understand, in order that she may prepare herself for the programs she may someday write which will require that understanding. The amateur, then, is learning about his problem... The professional, conversely, is learning about her profession — programming — and the problem being programmed is only one incidental step in her process of development.”
  • Source: Chapter 7. Weinberg, G. M. (2011). The Psychology of Computer Programming (Silver anniversary edition) | 1971. Weinberg & Weinberg.

William_Whewell

Process of Scientific Discovery

“The process of scientific discovery is cautious and rigorous, not by abstaining from hypotheses, but by rigorously comparing hypotheses with facts, and resolutely rejecting all which the comparison does not confirm.”

Edward_Yourdon

Recruiting Audition

“Let me add one new strategy to your recruiting and interviewing approach...: The ‘audition’ process... ask a candidate to programmer or analyst to give a 30 to 60 minute presentation on some technical subject to the group that would normally interview him [or her].”
  • Source: Edward Yourdon in the book “Decline and Fall of the American Programmer”. Published in 1992 by Prentice Hall. ISBN: 0-13-203670-3. Chapter 3, section 3.6, page 55.

Shoshana_Zuboff

Diminished Worker

“In diminishing the role of the worker's body in the labor process, industrial technology has also tended to diminish the importance of the worker. In creating jobs that require less human effort, industrial technology has also been used to create jobs that require less human talent.”
  • Source: Zuboff, S. (1988). In The Age Of The Smart Machine: The Future Of Work And Power. New York, NY: Basic Books, p. 22. ISBN:0465032125.

Know-How

“The agenda for scientific management was to increase productivity by streamlining and rationalizing factory operation from cost accounting and supervision to the dullest job on the shop floor. Efficiency was the mania, and to achieve efficiency, it would be necessary to penetrate the labor process and force it to yield up its secrets. In order that effort be rationalized, the worker's skills had to be made explicit. In many cases, workers' perceptions of their own interests prevented them from articulating their know-how, but there was yet another involuntary barrier. These skills did not easily yield themselves to explication; they were embedded in the ways of the body, in the knacks and know-how of the craftworker.”
  • Source: Zuboff, S. (1988). In The Age Of The Smart Machine: The Future Of Work And Power. New York, NY: Basic Books, p. 42. ISBN:0465032125.

Deskilling

“While it is true that computer-based automation continues to displace the human body and its know-how (a process that has come to be known as deskilling), the informating power of the technology simultaneously creates pressure for a profound reskilling.”
  • Source: Zuboff, S. (1988). In The Age Of The Smart Machine: The Future Of Work And Power. New York, NY: Basic Books, p. 57. ISBN:0465032125.

Life at the Data Interface

“Life at the data interface invites the worker into the abstract precincts of managerial work. It provides access to a broader view of the business as well as a deepened understanding of one's tasks and their role in the wider sphere of organizational functions. When work becomes synonymous with responsiveness to data, it engenders inquiry and dialogue, thus opening the way for workers to envision new possibilities and fresh alternatives to the reigning definitions of process, product, and organization.”
  • Source: Zuboff, S. (1988). In The Age Of The Smart Machine: The Future Of Work And Power. New York, NY: Basic Books, p. 301. ISBN:0465032125.

Panopticon Recording

“Information systems that translate, record, and display human behavior can provide the computer age version of universal transparency with a degree of illumination that would have exceeded even Bentham's most outlandish fantasies. Such systems can become information panopticons that, freed from the constraints of space and time, do not depend upon the physical arrangement of buildings or the laborious record keeping of industrial administration. They do not require the mutual presence of objects of observation. They do not even require the presence of an observer. Information systems can automatically and continuously record almost anything their designers want to capture, regardless of the specific intentions brought to the design process or the motives that guide data interpretation and utilization.”
  • Source: Zuboff, S. (1988). In The Age Of The Smart Machine: The Future Of Work And Power. New York, NY: Basic Books, p. 322. ISBN:0465032125.

Learning Environment

“The demands of a learning environment can reduce the psychological distance between the self and the organization because active engagement in the social processes associated with interpretation requires more extensive participation of the human personality. In a traditional approach to work organization, employees could be treated as objectively measurable bodies, and in return, they could give of their labor without giving of their selves. The human being as wage earner and the human being as subjective actor could remain separate.”
  • Source: Zuboff, S. (1988). In The Age Of The Smart Machine: The Future Of Work And Power. New York, NY: Basic Books, p. 401. ISBN:0465032125.